Im trying to make my own version of an octa, and if you try to add different size points , As one level of depth is going down, it will overwrite everything, so it will remove any information on large blocks.
I thought the best way to fix this would be to look back at the previous point, and rebuild the list below to the depth of the new point though, I really can not know that this How to make the list, despite the fact, it is very easy to think about the output after that.
Here is the data that needs to be created with an example in the Start and End list, I need it ["Nodes", (Coordination), "Nodes", (Coordination). .] where each coordinate contains every item in the structure list until it reaches the end.
structure = [(-1, -1, -1), (-1, -1, 1), (-1), 1, -1), (-1, 1) , 1), (1, -1, -1), (1, -1, 1), (1, 1, -1), (1, 1, 1) nodes, (1, 1, 1) , Nodes, (-1, -1, -1)] end = [nodes, (1, 1, 1), nodes (-1, -1, -1), nodes, ( 1, -1, -1), nodes, (1, 1, 1), nodes, (-1, -1, -1) 1, nodes, (-1, -1, 1)] Length = Lane (end) -Len (start) This is an extreme example (to be in depth to 4 0), and 4096 will produce different values, although 99 % Time This will not be something bigger in this way, so the performance should not be taken too much. In the case of
Example of starting and ending values, I do not need the values ??of each length, they all require maximum length, such as -
< Code> [nodes, (1, 1, 1)), nodes, (-1, -1, -1), nodes, (-1, -1, -1), nodes (-1, -1, -1), nodes, (-1, -1, -1), nodes, (-1, -1), -1), nodes, (-1 , -1, 1), nodes, (-1, -1, -1), nodes, (-1, -1, -1), nodes, (-1, -1, -1) )] [Nodes, (1, 1, 1), nodes, (-1, -1, -1), nodes, (-1, 1, -1), nodes, (- 1, -1, -1), nodes, (-1, -1, -1), nodes, (-1, -1, -1)] # 4002 value later [Nodes, (1, 1, 1), nodes, (-1, -1, -1), nodes, (1, 1, 1), nodes, (1, 1, 1 ), Nodes, (1, 1, 1), nodes, (1, 1, 1)]
I had an attempt but I realized it was not really recursive Here, it is anyway -
newThing = {} for the range I (length / 2): Try: # Set it to the previous level so that you can add new text [I ] = Excluding NewType [i-1]: # Close New Ting [I] = {} For Category (Lennon (Structure)): newThing [i] [j] = start # J Add structure structure to each for new structure (new structure): [new] Everyone really needs to have every list during the runtime, so if it is found on one platform where it can print all the combinations from within the loop, which would be great, because memory is not stored at all
Since there is no answer, I thought that The easiest way to get around will be a recurring event, and be lucky. It will continue to build lists until they hit the maximum length and return them all once.
def recursiveList (current input, combination, length): newInputList = [] for input in currentInput: if lane (input) & lt; Combination: To combine in combination: newInputList + = recursiveList ([Input + [input [0], combination]], combination, length) Other: newInputList.append (Input) back to new InputList
< P> Use the values ??posted in the question, recursiveList ([start], structure, len (end)) 4096 will return the correct value It seems very fast Also, there are time outcome results -
64 lists: 0.0000057 seconds / 512 list: 0.00048 seconds / 4096 list: 0.004 seconds = 32768 list: 0.032 seconds
< / Html>
go to link download 








.jpg)
.jpg)
.jpg)













In presenza dei producer del gioco siamo stati introdotti subito alla novit� principale del titolo: Fifa 17 abbandona Ignite, causa principale dei problemi degli scorsi capitoli, e abbraccia Frostbite, motore grafico capace di mostrare i muscoli negli altri franchise EA. Il passaggio al nuovo engine, che ha richiesto oltre due anni di lavoro, ha permesso agli sviluppatori di dare nuova vita ai giocatori, con modelli finalmente pi� fedeli alla controparte reale. Estrema attenzione � stata posta sui volti e sulle animazioni facciali, con i giocatori che reagiscono in modo diverso a seconda delle diverse situazioni in campo. Potremo vederne alcuni disperarsi dopo un gol subito o esultare per una vittoria allultimo secondo. I calciatori della Premier League sono praticamente perfetti, riconoscibili anche da bordo campo. Qualche incertezza ancora per i volti delle squadre di Serie A, con Juventus e Inter, le due squadre presenti nella demo da noi provata, che alternano visi ben riprodotti ad altri meno dettagliati. Non ci sentiamo per� di dare gi� un giudizio definitivo: spesso nella prima build mostrata non sono presenti tutti i nuovi volti che saranno poi disponibili al lancio.




